Prussia
The Prussian school — disciplined elite infantry and drilled cavalry.
Recruitment pool at a glance
Prussia can recruit 41 distinct units: 10 infantry, 10 cavalry, 6 artillery and 15 naval. The table below compares the average morale and melee of each land role against the all-faction mean, so you can see where the army is genuinely above par.
| Role | Units | Avg morale | Avg melee | vs mean |
|---|---|---|---|---|
| Infantry | 10 | 7.6 | 6.6 | +0.4 / -0.6 |
| Cavalry | 10 | 8.2 | 9.1 | +1 / +1.9 |
| Artillery | 6 | 3 | 2 | -4.2 / -5.2 |
| Naval | 15 | see the naval roster and Naval Comparator | ||
Reads as: Cavalry moraleCavalry shocknaval power
Starting position
Prussia begins the campaign holding these regions:
Victory conditions (source: wiki.totalwar.com (2026-08-15))
Victory Conditions Historical Capture and hold 25 regions, including the regions shown. East Prussia, Hannover, Baden-Württemberg, Bavaria, Silesia, Frisia, Mecklenburg, Brandenburg, Bohemia, Hessen-Kassel, Saxony & Thuringia Complete by the end of your turn in: Late December 1813 World Domination Capture and hold 60 regions, including the regions shown. Bavaria, Brandenburg Complete by the end of your turn in: Late December 1813 Flag Monarchy flag Republic flag
How to play Prussia
Build your field army from the pool above. A reliable backbone is a solid block of line infantry to hold the centre, artillery to break enemy formations, and cavalry held back for the flanks and the pursuit. Where Prussia is above the all-faction mean (highlighted above), lean into that edge.
With a deep navy, secure the seas early: protect your trade and use amphibious landings to open a second front. Compare your ships in the Naval Comparator before committing a fleet.
The pointers above are general principles framed by this faction’s real recruitment profile, not a scripted walkthrough. Adapt to the enemy and the map.