Prussia

The Prussian school — disciplined elite infantry and drilled cavalry.

European Protestant Base game (Campaigns of 1805/1813)

Recruitment pool at a glance

Prussia can recruit 41 distinct units: 10 infantry, 10 cavalry, 6 artillery and 15 naval. The table below compares the average morale and melee of each land role against the all-faction mean, so you can see where the army is genuinely above par.

RoleUnitsAvg moraleAvg meleevs mean
Infantry 10 7.6 6.6 +0.4 / -0.6
Cavalry 10 8.2 9.1 +1 / +1.9
Artillery 6 3 2 -4.2 / -5.2
Naval 15 see the naval roster and Naval Comparator

Reads as: Cavalry moraleCavalry shocknaval power

Starting position

Prussia begins the campaign holding these regions:

Berlin, BrandenburgStettin, PommeraniaBreslau, SilesiaDanzig, West PrussiaKönigsberg, East PrussiaWarsaw, Greater Poland
Victory conditions (source: wiki.totalwar.com (2026-08-15))

Victory Conditions Historical Capture and hold 25 regions, including the regions shown. East Prussia, Hannover, Baden-Württemberg, Bavaria, Silesia, Frisia, Mecklenburg, Brandenburg, Bohemia, Hessen-Kassel, Saxony & Thuringia Complete by the end of your turn in: Late December 1813 World Domination Capture and hold 60 regions, including the regions shown. Bavaria, Brandenburg Complete by the end of your turn in: Late December 1813 Flag Monarchy flag Republic flag

How to play Prussia

Build your field army from the pool above. A reliable backbone is a solid block of line infantry to hold the centre, artillery to break enemy formations, and cavalry held back for the flanks and the pursuit. Where Prussia is above the all-faction mean (highlighted above), lean into that edge.

With a deep navy, secure the seas early: protect your trade and use amphibious landings to open a second front. Compare your ships in the Naval Comparator before committing a fleet.

The pointers above are general principles framed by this faction’s real recruitment profile, not a scripted walkthrough. Adapt to the enemy and the map.