Historical Battles

Napoleon: Total War ships twelve standalone historical battles under the “Napoleon’s Battles” menu. Most unlock in sequence as you win; here is the full list and what each one is about.

The twelve battles

BattleYearTypeWhat happens
Battle of Lodi 1796 Land Napoleon’s first taste of glory against Austria on the bridge over the Adda.
Battle of Arcole 1796 Land A three-day outflanking of the Austrians; Napoleon famously seized the bridge.
Battle of the Pyramids 1798 Land Divisional squares crushed the Mameluke cavalry beneath the Great Pyramids.
Battle of the Nile 1798 Sea Nelson destroyed the French fleet in Aboukir Bay, stranding Napoleon in Egypt.
Battle of Austerlitz 1805 Land Napoleon’s masterwork on the Pratzen Heights against Austria and Russia.
Battle of Trafalgar 1805 Sea Britain’s naval supremacy confirmed; Villeneuve’s fleet shattered off Spain.
Battle of Friedland 1807 Land A decisive blow to Russia — part of the Coalition Battle Pack DLC.
Battle of Borodino 1812 Land The bloodiest day of the Russian campaign, paving the way to Moscow.
Battle of Dresden 1813 Land Napoleon arrived with reinforcements to rout the Sixth Coalition.
Battle of Ligny 1815 Land Napoleon’s last victory in the Hundred Days — but Blücher escaped.
Battle of Waterloo (France) 1815 Land Napoleon’s final defeat by the Seventh Coalition.
Battle of Waterloo (Great Britain) 1815 Land The same battle played from Wellington’s side — the twelfth scenario.

Eleven are played from Napoleon’s side; the twelfth replays Waterloo from the British perspective. Friedland is included with the Coalition Battle Pack DLC (part of the Definitive Edition).

How to play them

  • From the main menu choose Single Player → Napoleon’s Battles.
  • Battles unlock in order — win one to open the next on the map view.
  • Land battles reward the usual line-infantry-plus-artillery formula; hold high ground (Pratzen, Dresden) and refuse a flank.
  • Sea battles (Nile, Trafalgar) are about positioning and raking — line your broadsides and cross the enemy’s T. See the Naval Warfare Guide.

Historical Battles

Napoleon: Total War ships twelve standalone historical battles under the “Napoleon’s Battles” menu. Most unlock in sequence as you win, and they span Napoleon’s career from his first taste of glory at Lodi in 1796 through the Egyptian campaign, the great victories of Austerlitz and the near-runs of Trafalgar and Friedland, to the Russian catastrophe at Borodino and the final days of 1815 at Ligny and Waterloo.

Eleven of the scenarios are played from Napoleon’s side; the twelfth replays Waterloo from the British perspective under Wellington. Friedland is included with the Coalition Battle Pack DLC, which is part of the Definitive Edition. Land battles here reward the usual line-infantry-plus-artillery formula, while the sea battles (the Nile and Trafalgar) are about positioning and raking — line your broadsides and cross the enemy’s T.

The arc of the twelve battles

Taken together, the twelve scenarios trace the whole arc of the Napoleonic Wars, which is part of their appeal. The early Italian and Egyptian fights — Lodi, Arcole and the Pyramids — teach you to use bridges, outflanking and divisional squares. The middle period — the Nile, Austerlitz, Trafalgar and Friedland — shows Napoleon at his peak, where decisive concentration of force wins against numerically equal or superior coalitions. The late period — Borodino, Dresden, Ligny and the two Waterloos — is the grinding, desperate endgame where position and morale matter more than brilliance.

Because they unlock in order, the set doubles as a guided tour of the engine. You learn bridge assaults, then squares against cavalry, then combined-arms set pieces, then desperate defensive stands. By the time you reach Waterloo you have practised every tool the game gives you.

The two sea battles

The Nile (1798) and Trafalgar (1805) are the only naval scenarios, and they are unlike anything else in the set. At the Nile, Nelson’s fleet finds the French anchored in Aboukir Bay; the lesson is to isolate and overwhelm ships one at a time. At Trafalgar, you command the British line against Villeneuve’s combined fleet, and the win condition is to break the enemy’s cohesion before he can form a line of his own. Both reward the raking manoeuvre covered in the naval warfare guide far more than raw broadside weight.

Land battles: the consistent formula

The ten land battles share a core solution. Hold your infantry in a steady line on defensible ground, place artillery where it can enfilade the enemy approach, and keep cavalry in reserve to punish routers and exposed guns. Battles that give you the high ground — Austerlitz on the Pratzen Heights, Dresden where Napoleon arrives with reinforcements — are won by refusing a flank and crushing the enemy centre once he overcommits.

A few specifics help per scenario. At Lodi and Arcole, the bridge is the choke point: control it and the enemy cannot bring his numbers to bear. At the Pyramids, form divisional squares and let the Mameluke cavalry break themselves on your bayonets. At Borodino, expect attrition — the bloodiest day of the campaign rewards trading ground for time. At Ligny, Napoleon wins but Blucher escapes, so the scenario teaches the cost of an incomplete victory.

Playing Waterloo from both sides

The twelfth scenario is unusual: the same battle, Waterloo, played twice — once as Napoleon and once as Wellington. From the French side you must break the Allied line before the Prussians arrive; from the British side you must hold the ridge at Hougoumont and La Haye Sainte until reinforcement. It is the perfect cap to the set because it forces you to understand the battle from both the attacker’s and defender’s problems.

How the historical battles connect to the campaign

Although the standalone scenarios are separate from the Grand Campaign, the tactics transfer directly. The concentrated-artillery-and-steady-line approach that wins Austerlitz is the same one that wins your random battlefield encounters in Mastery of Europe. Many players use the historical battles as a low-pressure training ground before committing to a long campaign, because each scenario is a self-contained puzzle with a known historical shape.

Practical tips

Approach each battle by reading the map before moving. Identify the enemy’s decisive point — a bridge, a ridge, a stranded fleet — and aim your main force there while screening with skirmishers. Do not rush; Napoleonic battles are won by morale, and a patient player who holds formation outlasts one who charges early. And if a scenario frustrates you, remember the console commands in the cheats guide can reveal the map or auto-win a single fight, though that spoils the historical challenge.

Why they still matter

The historical battles are the most accessible entry point in the game. They are short, scripted, and historically framed, which makes them ideal for learning the engine or for a quick session when you do not want to manage an economy. The full list with years and types is in the table above; pair it with the naval and tactics guides and you have everything you need to clear all twelve.

Scoring and what “winning” means

Each historical battle grades your performance, and the grade depends on how decisively you win, not merely whether you win. A narrow victory that leaves your army battered scores lower than a clean one where you preserved your units, because the game rewards the same discipline the real battles rewarded. Chasing a higher grade is a good way to practise, because it forces you to use terrain, reserves and combined arms rather than throwing everything forward. The grades also act as a natural difficulty curve: a player who can earn a decisive result on a hard battle has genuinely learned the engine.

Difficulty and battle settings

Before you start a scenario you can usually adjust the battle difficulty, which changes the AI’s aggression and the buffs it receives rather than the historical setup. A new player should begin on normal to learn each battle’s shape, then replay on higher settings once the map is familiar. The historical battles are scripted, so the enemy’s plan is consistent from attempt to attempt — that consistency is what makes them learnable, and what makes grinding for a better grade feasible.

Replaying for mastery

Because the twelve battles span Napoleon’s whole career, replaying them in order is a self-contained campaign of improvement. Early on you learn bridges and squares; by Waterloo you are composing combined-arms plans under pressure. Many players return to the historical battles between long campaign sessions precisely because they are short and self-contained — a twenty-minute fight instead of a multi-hour turn cycle. Treat them as the game’s built-in training mode and they will make you a better general in the Grand Campaign as well.